Lead Graphics Rendering Engineer

INDUSTRY: GRAPHICS RENDERING

Lead Graphics Rendering Engineer to focus on Mixed Reality (MR) graphics system design and forward-looking research and development. Work closely with both hardware engineers and other cross platform software engineers to design, develop, debug and deploy many functional aspects of the rendering architecture, including the application interface to the display. Hands-on experience with design and implementation of modern 3D graphics applications using modern rendering APIs, like DirectX, OpenGL, and Vulkan. Deep knowledge of rendering concepts for different rendering models (deferred, forward, forward+). Proficient with writing vertex, fragment, and compute shaders using shading languages such as Cg, HLSL, GLSL, and SPIR-V. Experience with GPU optimization for increased frame-rate and reduced latency a plus. Strong proven experience in implementing and deploying complex algorithms.

Qualifications:

7+ years of software development experience with C, C++ and C#

7+ years of experience implementing and optimizing graphics algorithms with game engines such as Unity and Unreal using DirectX, OpenGL, or Vulkan

Exceptional ability to write efficient, clean, maintainable and portable code

Experience with development for augmented reality (AR), virtual reality (VR), or other forms of head mounted displays (HMDs) a plus

Detailed knowledge of GPU Architectures and design a plus

Education:

Computer Graphics knowledge Bachelor/Master's degree in Computer Science or relevant field, or equivalent experience

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